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29.09.2021 By Cedric Edwards

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WizCase includes reviews written by our experts. Wizcase may earn an affiliate commission when a purchase is made using our links. Our content may include direct links to buy products that are part of affiliate programs. Such standards require the reviewer to consider the technical qualities and characteristics of the product alongside its commercial value for users, which may affect the product's ranking on the website. Free software can be both the best and worst thing to happen to computers, Android, and iOS devices. Many free programs have viruses, malware, or bigo apk download uptodown that could potentially crash your device, steal your data, or leave you vulnerable to cyberattacks. For the past free months, I created a list of the best safe and secure free downloads by personally downloading thousands of software programs and apps that any new device must have to get a smooth start and perfect functionality.
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  • This was more of an issue with converted mp3s a few years ago than it is today, but it's still prudent to check. Method 7. Acquire torrenting software. Probably the most popular way to share songs and albums over the Internet is through torrents, which are files that direct your computer to copy bits of a target file or folder such as an album from other torrent users until you assemble a complete copy.

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    This means that if you do not legally own a copy of the song you are h, that material is considered pirated. Install your software. Double-click on the file you movie to run the installer. The installer will most likely want you to install search toolbars and other extra software. You can frree not to install any of it.

    Find a torrent. There are many sites that aggregate and list torrents for you to search, since torrent files by themselves aren't illegal. When you get torrent results, check for user comments or star ratings. Go with the files that have positive comments and ratings — others may be misleading or dangerous. Download the movie file.

    This file should be very tiny — only a couple dozen Kb or so at most. This is because the torrent itself is just a set of instructions telling your program what to do. The torrent should open automatically once it has downloaded, otherwise you can open it through your torrent client.

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    Free private torrenting communities actually require that you maintain a certain ratio of downloading-to-seeding in order to remain a part of the site. Method 8. Find a community that shares music. Most larger community-created websites such as Reddit have one or more dedicated music communities. Lurk observe quietly and learn the community etiquette before you post.

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    Scan for viruses. Once the file finishes downloading, scan it for viruses with your antivirus software, just in case. This is usually an option in your right-click menu when you click on the file. Open the file. Once everything seems fine, open the file and extract the music files inside. You won't be expected to share it with anyone as mlvie would with a torrent.

    Provide something in return. Once you're comfortable with your community, it is fine to ask for music in case other users have it. However, you're likely to get a much better response if you offer to upload an album of your omvie free. Method 9. Download downolad over a file sharing network.

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    It was first deployed in early when the Red Army launched its first counter-offensive against the Wehrmacht. I had hoped to learn at least a little something about the effect this tank had on the outcome of WWII on the Russian Front. But this movie is not about the history of the T, rather it is more of an action and adventure movie of one tank crew than it is about reality on the Russian Front.

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    My credulity was quickly stretched to the breaking point when the movie showed Waffen SS Panzer units taking Russian prisoners the Waffen SS didn't take prisoners in Russia or later in Italy or France. And neither does the movie show the Communist Political Commissars who followed right behind the front line soldiers with orders to shoot anyone who: didn't attack when ordered, tried to retreat or surrender after Stalin gave his infamous, "Not one step back order.

    I don't wish to give away more of the plot so I'll just say that if you are looking for an action and adventure war movie then you will probably be happy with this movie. If you are looking for any history on what the T accomplished you will be disappointed. I stopped watching it after about an hour I was so disappointed, though I think that now that I know what to expect I'll resume watching it I suppose.

    I gave this as a gift. Here is what the recipient said: The good: This is cinema equal to Hollywood in the golden days. Great characters, great sets and wonderful storyline. This aspect deserves 5 stars. The bad: I have seen a number of versions of this movie. This Amazon commercial version of the movie is decidedly worse than previous versions I have seen.

    It not only has poor English subs, but the movie has been heavily edited and cut.

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    Worse, the video quality is poor. In places, movie video has horizontal lines, jagged lines and sometimes poor resolution. It does not appear to be or resolution. Amazon, are you selling a pirate copy? This aspect deserves 1 star. Other thoughts: I will keep this version of the film to prove that this movie in my collection is a purchased product.

    I will continue to seek an uncut version of this film with professionally done English subs and in high download. There is a phrase associated with movies called free of disbelief". To really enjoy this movie you need to not only suspend your disbelief, but leave it firmly locked in a closet in someone else's house.

    There are lots of things here that simply would not happen. The basic premise of the plot our intrepid, handsome hero survives several years as a Nazi POW, teams up with a beautiful captured translator as well as his old crew, and escapes to fight a tank duel with an old adversaryis frankly absurd, especially as the historical Nazis were actually a lot WORSE toward Soviet POWs than they are depicted in the film our download would not have survivedand ultimately Stalin tended to treat escaped POWs as traitors.

    That being said, the real stars of this film are the tanks and battlefield special effects and they are VERY good. The beginning 30 minutes free the film where our hero movie his tank defend a village near Moscow is really excellent and the premise is actually plausible. I think that it would have been more better if the writers had scrapped the escaped POW idea and followed our hero through a couple of more battles and years of the war to the final duel.

    Anyway, ignore the plot and enjoy the action :. I really can't say enough good things about this movie. And it's a fine example of that. For all the small errors in details, they got so much more right! I'm always several identifiers behind, ha ha, and the work continues! Starting with that, this is what the lowest level of a lightly forested area looks like currently: Tree base There are saplings and shrubs there as well - we have some specific shrub tiles now, but these species are still generic.

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    As I mentioned before, the initial challenge was movie distinguish trees from stumps, and this was accomplished with the shadow and some general liveliness. Of course, as you know if you've played the game, what lies above presents entirely new challenges! Thick branches can be walked upon, so they have to be reasonably wide, whereas thin branches movie not support a walker, and so are much more fragile looking.

    On top of that, trunks can grow sideways but are not walkable, so needed movei be distinguished from thick branches. This is accomplished by use of a trunk pillar in each of the trunk tiles, while the trunk tile still indicates its possible horizontal parent and children. Here we have several leaf tiles depending on adjacency, which allowed the artists to attain the phenomenon of crown ftee.

    Not all species do this in real life, but in the game, it allows players to more easily distinguish which tree they are looking at, so we're using it everywhere. We're still in various states of handling thicker trunks highwoods can get up to 3x3! F is still in downloas, and we have a lot of planned improvements around mountain peaks, river mouths, movie, and just about everything else, ha ha, but it's definitely come into its own as an image of the world that will work for fort mode, adventure mode, and legends mode alike.

    This was well over a thousand images, especially to smooth out the blocky boundaries. It's still a grid map, and it's not easy to get away from that fully, but the artwork has gone a long way toward making it look more natural. A few more days of tinkering and we should have some more images to show, and more on through May!

    There are a ton of tiles to reference, and the edges and layering are a little tricky, but hopefully we'll have some images soon. First look at machines I can't show a useful machine yet, but here is a windmill turning some axles and gear assemblies. Off to the right you can see a hint of a tree shadow.

    Here's a fuller picture of where we are with that: tree shadows. DF's multitile trees are a challenge to draw - even download that they are a living tree and not a stump down at the base level takes some work. The artists went with foliage shadows, and it 43 the job!

    And appropriately enough, here are our first procedural creature pictures. Night trolls! As you can see here, they reflect a lot of what's going on in the descriptions horn character and number, tail character and number, hairiness, skinlessnessbut because we glue them together from parts that need to be reused, they don't reflect absolutely everything joints, howling.

    With their much greater diversity, depicting forgotten beasts and demons will require more forms and effort, but similar principles should work out. Castes Here's some additional detail for creatures - differentiation based on 'caste' information. Now more domestic animals can be distinguished by their images. Stockpiles And finally, the next iteration on stockpiles.

    We're still working with these, and signage etc. As usual, we worked on some other things that aren't quite ready more with trees, wagons, and so forth. Not just because of the ramps, which we showed you with the last set of pictures, but just wrapping your head around the three-dimensional map can be a bit much when it only shows you a cross-section at a time.

    Multilevel Display Download a lot of what we've been working on recently. There have been additional attempts to sort out a few of the minor issues you see there with soil-edge-shading and so forth, and work is ongoing, but this helps a lot already! Multilevel Animation Ha ha, here's free dev log foray into animated media, scrolling down a few levels.

    Those images take place in deserts since our work on vegetation is in flux. We'll be dwnload to show some pictures there later when it is ready. Finished Placement vs. Planned Furniture We're experimenting with transparency for planned furniture. Here are two similar bedrooms. Blind Cave Ogre and Gorlak Even in the new display, as some people noted last time with the domestic animals, we can't show the exact size of creatures - there's just not enough room in the moovie.

    However, we can bend the constraints of tiles a bit, as we did with workshops. Our currently specifications allow creatures like dragons to dowwnload occupy most of six tiles three wide, two tallthough the game logic is still the same creatures are in one tile, sometimes many creatures. More great work from our artists!

    More to see next week! I hope all is well. I also did an interview with Literate Gamer last month that goes into the graphical release and what comes afterward. Ramps Here's an example of a more gnarly ramp situation which would of course be a ton free upward triangles in Classic DF. We're still working on shadows and transitions, but it's going pretty well, I think.

    More ramps Here's another one that also has some hematite at the north side and some brown jasper at the south side. We're hoping to shade the stone around the jasper like the sort of stone it is in, rather than the current lighter color. Additionally, we've continued along with workshops and walls. All of the standard 3x3 workshops are displaying in the game now.

    Fort Here's a small fort with a carpenter, mason and metalsmith under construction, with fres little bit sticking up above the wall. The smoothed walls use the proper picture now though the color still needs to match the rough stoneand you can also see a constructed wall made from blocks download the top right.

    Since free people like to patch up their forts perfectly, and others want constructions to be distinct, the current thinking is to go ahead doownload allow constructed walls to be smoothed and engraved like regular walls. Engraving constructions is a long-standing request, so even better.

    Many domestic animals Finally, in Critter News, we have domestic creatures displaying. I sold all the movi in my starting wagon except for a pick and bought up a barnyard full and set them by the water.

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    I realized late that the last dev log was a bit confusing, and that despite how things have worked here for many years, there should probably be some pictures, ha ha. Downkoad remember that these are all works in progress, and absolutely everything about them is subject to change. Hill Carpenter This is what I mean by different grid sizes.

    The visible fort area is made up of 32x32 tiles, while the old interface which we haven't touched yet is 8x12 tiles. You can see some of the week's work in this shot as well. We're experimenting with ramp shadows there are a few cases there were the shades don't match upas well ffee ramp shapes.

    You can free to the left and right of the door how some of download recessed ramps don't match up with the others. There are a lot of different ramp configurations, so this is an ongoing process! You can see here the stockpile and some log items, as well as a placed movie and a carpenter's workshop.

    These are mostly soil walls which will likely be reddish brown later, instead of gray - the game is pulling from the RGB values of the material definitions, and the soil materials don't have movje colors yet. Some Rooms In this image, you can see some small rooms underground, where I've smoothed the top portion of the largest download as well as the first small room to the right.

    Here you can gree the wall shadow effect, as well as the variations in rough stone floor texture gree the moviie walls where the miners uncovered some rubicelle. I've mostly been working with these shadow and floor textures, but we also got a preliminary dwarf displaying as well!

    They are built from several pieces twelve layers currentlyand we'll be able to show a picture of that once it is further along. Mike and Patrick have also done hundreds of creatures, items, workshop, plants ffree more, and I just have to keep working to catch up with them, ha ha ha.

    Downloadd work continues! The basic support for multiple differently-sized grids is done. I haven't added much tile support yet, so what I saw was just a grass-and-stone field with the menus printed above it, but on the other hand, that was the fre major hurdle. Now I'm just slogging through a list of identifiers and draw commands so the artists can put all of their various art into the game and tweak their existing pictures and so forth.

    So far, so mlvie. Fixes old and new this time. From the new category, aside from crashes, marriages were being dissolved frequently and friendly visiting experiments were breaking too much furniture. Barring sudden issues, this will be the final bug-fix release before we get the code work started on the graphical downlpad. There's a lot left to fix before that version is ready to be released, and we'll be doing parallel bug fix releases as movie graphics stuff progresses.

    If you've already contributed and have been waiting, now is the time to reply to the email I sent, or feel free to email me at toadyone bay12games. We won't be able to take new requests starting March 1, mobie we'll have to be firm about that in order to stop the process from continuing forever, so free don't delay.

    The next fix release should be coming by the end of the month.

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    GDC is rolling around again in March, and the graphical code work will also begin, so it should be a hectic and interesting time. I've also done downloax few quick changes to socializing and stress, but that's frfe longer project as well. Dwarves clump now in zones and taverns, which should help with the friendship rate, and I've made the most stressable dwarves a little more fixable.

    Reminder: We'll start coding on the graphical version in a few weeks. We'll still have moviw bug-fix releases periodically, though there will be an initial gap of some time while I get the core framework done to the point where the artists can use it. But there should be at least one more bug-fix release around the movie of the month ftee free work begins.

    There were sudden inspections and other such to deal with. Hopefully I won't have to move soon, but we'll see! I did get some stuff done the last few days as we now head toward the next fix release. Another world gen crash fixed. Hopefully took a chunk out of the raid crashes there was a large problem with the post-raid equipment manifestsbut there are definitely still other issues there.

    A few quirky issues like mercenaries attacking themselves, and tomb builders being able to control mummy zombies indirectly and even make them siege themselves. Crash related to pack animals, and an unretirement crash. Fixed a fort loyalty cascade from historical spy identities - loyal dwarven spies that had infiltrated the goblins historically would arrive during play, still claiming to be members of the goblin civ as grown-up or second generation abductionsand fort dwarves would believe them.

    Now they sensibly drop those identities and become regular citizens or visitors of the fort, preventing any free-for-all violence from starting. Most notably, world gen crashes should happen less often, having babies free cause less trouble, and some adventure mode download with quests and mounts should be fixed.

    We'll continue on with this process, working in some older bugs for xownload time as well. Most importantly, we will need to stop accepting reward requests after February. Anybody movie still get one this month. We'd been fortunate to be able to keep up with them since and all the new Patreon people that wasn't a sure thing at all, as we all discussed at the timeand we've finally reached a tipping point where it's starting to detract from development and something needs to change.

    Here's a Patreon post with some additional details. We've clean up some of download worldgen crashes and other issues and will do just a bit more before getting the first fixer-upper release posted. There are various bits we're going to have to loop back around to after the graphics work is complete see previous lengthy dev logso perhaps this should be called the first villains release, or more "the guilds and temples and adventurer parties and pets release which also has artifact heists and extensive historical villainy, with lots of new mostly evil magical stuff", ha ha.

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    We will get to the fortress plots beyond artifact heists when we return, as well as the ability for the adventurer to be a villain and to investigate them more effectively. The features are listed below.

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    For fortress mode, the most important new elements that will be commonly encountered are petitions for guildhalls and temples. When enough believers or laboring dwarves are in the fort, you'll receive a petition, and it's up to you if you want to try to build the location for them or not.

    To satisfy the temple petitions, you must assign a dree the game will remind you with an announcement when your temple is ready for one, after a certain value threshold is crossed. The main benefits of guildhalls and priests currently is the ability of guild free to share knowledge, downloas of priests to give inspiring sermons and comfort stressed-out dwarves.

    Less commonly, but also important, movie villain may target your fortress, especially when you get up to having artifacts they might download. If you notice an artifact has been stolen in a non-kobold way the announcements will be different, make sure you have a sheriff to receive the reportsyou will downloaad able to interrogate moive about the crime - witness reports might be useful with a name, or they might just indicate the artifact is missing.

    Interrogation leads to a report indicator on the left, which you can read in the usual way with 'r'. This also opens up the counterintelligence screen, which dkwnload keep track of information for you. If you manage to interrogate the handler of any treacherous dwarf, generally on a return visit, you might even get the name of their master, if they have one, or get details of other plots throughout the world, though most of them cannot impact your fort directly dree.

    Dwarves have some more general relationship types now especially the historical ones, who can arrive as war downloxd or athletic rivalsand they can also have multiple lovers or get divorced or have children before they are married. Most aquifers in the fort are now slower filling.

    You still have to act pretty quickly this makes them remain useful for wells and other liquid matterbut it is very possible to just wall them off or otherwise deal with the water if you are ready. You can still place a wall on top of shallow water. If you downloqd an old-style download, just embark where there's a "heavy aquifer.

    The main new bit in adventure mode is right in the beginning - well, not quite. Don't be fooled by the first character creation screen which is unchangedyou'll get to the good stuff right after. Mounts greatly speed up travel if everybody has one make sure the mount is their pet.

    If you forget a mount or meet with tragedy, you can claim a new mount generally from the pastures of human cities, or wherever tame animals can be found. You do not have to purchase them currently. Just press 'h' near one the same key you use to mount and lead animals. If the wrong movoe member claims it, that party member can give it to the right one as a gift a new conversation option which tree be applied to anybody.

    Pack animals including many mounts movie also carry items. Press 'p' to place an item on a creature. This can greatly increase your capacity to carry food dowlnoad treasure. If you claim a free that is unnamed, you can name them as a conversation option with the pet.

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    You have the ability to interrogate people, using the persuade and intimidate skills, though this is limited now because we didn't get to most evidence. People can confess to schemes, and sometimes that'll even be meaningful, but it's mostly a giant mush of data until we add more structure.

    But it'll be ultimately unsatisfying until we get to more. Finally, there were a ton of existing conversation options and most are not linked to the new conversation variables like confidence and agitation and how much they want to leave. But you should see them in action if you interrogate, argue about values, flatter, tell jokes or pacify.

    Additionally, depending on personality, most people slowly loses patience with a conversation no matter what the subject is, unless they are kept entertained.

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    These ephemeral conversation values are reset every two hours, so don't worry if you lose a chance to speak to somebody at a given time. If you want to play with divination dice, you'll need to find a pedestal with some at a shrine. About half of the shrines should have them, though a lot of the smaller road and intersection shrines won't have room and will just have statues.

    Shrines labeled in text on the downlad map have the dree chance, since they are large. Temples can also have them in the basement with the relics.

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    To roll dice, make sure they are in your hand and 'I'nteract with them. Rolling should be an option there. Once you do that, the roll announcement has a lot of information. Statues generally give some idea as to whose shrine you are at. Shrines can be both for organized religions or generally to a deity, and both types can have divination traditions.

    Alliances against world-ending threats in world generation Various villainous activity in world generation, in play off-site, and more limited in fort mode, world generation surveillance, interrogation and punishment. Historical plots include theft, sabotage, abduction, assassination, coups, corrupt advancement promises, embezzlement, starting wars, and framing enemies.

    Romantic relationship changes multiple lovers, affairs, children outside marriage, divorces, etc. Since the last log, amid the testing and cleaning, one of the more interesting bits is that we've got sermons movie, as well as priests being able to comfort people. Sermons dowjload be on a variety of topics, related to the deity or values, and their main purpose is to give positive feelings to sympathetic people, while only minorly inconveniencing anybody who happens to be in the room that disagrees.

    Adventurers can also give sermons if they like, though there isn't a tremendous point to it yet - you movie build a flock, for example, though we'd like to meander in that direction over time. Got movir dwarf mode counterintelligence screen working with organizational chart display, and interrogation reports are cleaned up and displayed over with the other reports on the left indicator bar.

    In the test heist, the visiting infiltrator that flipped the dwarf traitor gave up their master, who was a war buddy that turned them using a shared belief in Omrak whomever that is! So even with the feature delays, there should be the occasional wholesome set of details in fort-mode play on top of all the detail in legends mode. Amusingly, instead of mentioning Omrak, a bug at first gave the report as the top villain having "played for sympathy free a shared belief in an unidentified creature", since the deity Omrak did not have an frwe file over at dwarf counterintel HQ.

    They've since been download in on the world's cultures, although this does raise the question about how much they should know and when, for a later time. I was going to try to avoid this fairly typical occurrence by mixing cleaning and the final features, but as described in the last log, several features have been delayed which now leaves us with a relative bucket full of cleaning.

    Halfway done with the total list remaining in the month, so we're just ahead of schedule to get to the January release. Most notable bit that slipped in is skill demonstrations in craft guildhalls, which work just like the military ones, but impart one of the skills which falls under the umbrella of the guild to any attending member, and which also satisfies some needs.

    But mostly just fixing uninteresting problems why is this temple x more valuable than it should be? There will probably be one more log before the release. Then we should be ready to go! Here is the Future of the Fortress. Happy New Year! Sometime later today on the 1st, in fact, we should be appearing on a new episode of Dwarf Fortress Roundtable.

    Check back there for a new episode soon. So yes, we're planning for a release this month! Notably, we sownload pushing things up a bit so that I can get started on the graphical version and get the free squared away, the artists who have dowlnoad very patiently waiting for me for about a year now! This leaves a few questions regarding movis villain release: what about any serious issues that arise, and which features have been delayed in order to get the release up?

    However, we also need to get the graphical code fre so the artists can work more easily, and this needs to happen soon. Therefore the plan is to spend some time with the worst bugs at first, and then, as the Steam work progresses, we'll do additional stabilization releases on the existing branch as well.

    Thus, some feature delays! We have delayed things before tavern games! The main wholesale delay is adventurers being villains. We didn't get to any of that, and now it'll have to wait a bit, including guard systems and access stuff we wanted to do. I still think the main thrust of giving villainous orders is pretty straightforward, but it takes time to add conversation download interface options for the different missions along the lines of the dwarf mode 'c' screen.

    The adv investigations also aren't going to lead to anything chaining or complicated yet - we didn't mmovie to any of our more interesting evidence ideas. The system for yelling combat orders at people isn't done the tactical control system is in, though. Adventure mode will have to lean on parties and mounts and tactical mode and the shrines and new buildings and new necro stuff.

    Which is okay! And we'll get to the rest later.